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© 2014 HUCH! & friends
Auteur: Emiliano



Design: HUCH! & friends
www.hutter-trade.com

Manufacturer:
Hutter Trade GmbH + Co KG



tactisch te plaatsen: als de tegenstander de megaliet die je

beurt en mag hij een nieuwe megaliet plaatsen.

of weggehaald.
Einde van het spel
Het spel is afgelopen zodra de voorraad van megalieten op is

De speler met de meeste dolmens wint het spel. In het geval


dolmens beslist.
TIPS VOOR HET SPEL

steen. Omdat bij CARNAC de punten vanuit vogelperspectief
worden geteld, is het aan te raden tijdens het spel af en toe



gaan al behaalde winpunten weer verloren. In bepaalde

tegenstander naar boven te plaatsen of megalieten naar de

bepaalde situaties voor zorgen dat
(i)
je eigen dolmens niet
aaneengroeien, of
(ii)
de dolmens van je tegenstander juist wel
aaneengroeien.
Voorbeeld van een puntentelling
Speler rood en speler wit



de speler met de grootste
dolmen.
- Grootste witte dolmen
= 8 symbolen.
- Grootste rode dolmen
= 8 symbolen.


na grootste dolmen beslist.

dolmen = 6 symbolen.

dolmen = 5 symbolen.
Wit wint het spel.
−−
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7


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