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caStinG
If you decide to cast on your turn, choose
one of the Action Tiles on your board that
isn’t already covered by an Exhaustion
Token, and place an Exhaustion Token on it.
This chosen Action Tile is called the Activated
Tile. Next, you may perform all of the
actions shown on the Activated Tile. These actions
are explained on the back of this rulebook.
yOur turn
Play starts with the rst player, then continues
clockwise around the table, with each player
taking their turn in that order.
On your turn, you must either CAST or REST.
CAST
Activate and exhaust a Tile on your Slate to use the
actions shown on that Tile. Afterwards, you may also
use the actions shown on any un-exhausted Tiles that
directly touch and are linked to the activated Tile.
REST
Remove all Exhaustion Tokens from all Tiles on your
board. Additionally, you may discard one of your
Private Assignment cards and draw a new one from the
deck.
END OF YOUR TURN
Draw new Tiles from the bag to replace any Tiles you placed
on your Slate, and draw new Assignment cards from the
deck to replace any Assignments you’ve completed. When
replacing Public Assignments, put the new card face-up in the
center of the table, and when replacing a Private Assignment,
put the new card face-down near you. There should be 4
Assignments and 4 Tiles for the next player. The player to
your left now begins their turn.
If you run out of Tiles, continue play until someone completes
8 Assignments. If you run out of cards before someone
completes 8 Assignments, the player who draws the nal card
from the deck takes the “Pencils Down!” card and triggers the
end of game rules.
PENCILS DOWN!
If at the end of your turn you have completed a total of 8 or
more Assignments (in any combination of spells or Items),
call out “Pencils down!” Each player, including you, gets one
nal turn. This does not include any extra turns resulting
from Assignment eects. After each player has had their
nal turn, the game is over!
Only Tiles that are directly touching one of the activated Tile’s edges
can be linked to it. To be linked to the activated Tile, the touching Tile
must have half a connector facing the activated Tile, and the activated
Tile must have half a connector facing the touching Tile as well, form-
ing a complete octagon (connector) between the two Tiles, as shown
on the diagram below.
You may resolve linked Tiles in any order, but
you must resolve the activated Tile rst, and
once you have begun to resolve the actions
on a linked Tile, you must resolve all actions
on that Tile before resolving any actions on a
dierent linked Tile.
Exception: If two actions are divided
by a slash, you may perform one or the
other action, but not both.
linked actiOnS
After you perform the actions shown on the Activated
Tile, you may then perform all of the actions on every
un-exhausted Tile that is directly linked to the Activated Tile. An
un-exhausted Tile is an Action Tile which does not have an Exhaustion
Token on it.
imPOrtant!
You do NOT place Exhaustion Tokens on
linked Tiles when resolving them! Only
the activated Tile is exhausted.
Linked
Not Linked
cOrner actiOnS
The four corners of your Slate already have actions printed on them. These Corner
Actions can be selected when you are taking an action as though they were Action
Tiles. You may play new Action Tiles to cover up your Corner Actions, but no eect
in the game can cause you to “discard” your Corner Actions.
tile StackinG ruleS
If you are about to stack an Action Tile on top
of any Tile that has any number of Exhaustion
Tokens on it, take those Exhaustion Tokens
and put them on top of the Tile you are
placing. Eectively, Exhaustion Tokens “rise
to the top” of any stack they are in.
You may not stack a Tile in such a way that
you no longer have a “Complete Assignment”
action on your board, as this would not allow
you to complete any Assignments!
caStinG examPle
Horus has triggered an Action Tile (A) with
a Gain Will/Gain Shard Action divided
by a slash. First, he places an Exhaustion
Token on that Action Tile to show that it
has been triggered. Then, because it is an
Action Tile with a slash, he must choose to
either Gain 1 point of Will and increase his
Will Counter or Gain 1 Shard and add it to
their total.
Next, we see that the Action Tile Horus
triggered is directly linked to three other
Action Tiles (as seen by the completed
octagons between them). However, the
Complete Assignment and Add Tile Action
Tile (B) is already exhausted, so it doesn’t
trigger. In addition, any Action Tiles that
are more than one space away, such as the
Chaos Magic Tile (E), are NOT triggered.
Only Action Tiles that are DIRECTLY
adjacent are triggered.
The linked Action Tiles that are not
exhausted, the “Use Item” Action Tile (C)
and the “Complete Assignment” Action Tile
(D) can now be resolved in whatever order
Horus likes. However, he does not need to
place an Exhaustion Token on those other
two Action Tiles. These Linked Tiles are
activated for free!
Action Tiles that are not connected, such as
the Chaos Magic Tile (F) are not triggered.
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