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OTHER RULES
Defense (Mounts do not have any Defense, thus provide no
bonus to their Hero’s defense roll. If the active player receives
any Wounds after rolling for defense, they may choose where
to put each individual Wound: on the Hero or the Mount.)
Shove (A Character with this ability never has their
Movement blocked by other Characters, whether Ally or
Enemy. Whenever they enter a Space, all Characters in it are
placed in other Close Spaces.)
Dismounting/Mounting (A Hero may dismount from
their Mount for 1 Movement Point. Remove the Mount’s
miniature from the board and place it near its card (but not
on it). Then, place the Hero on the same space that the
Mount just vacated. A Hero may mount a free Mount for 1
Movement Point. Place the Mount underneath the active
Hero, Shoving any other Characters if necessary.)
Using Potions
(If an active Hero atop a Mount wants to use a
Healing or Refreshing Potion, they must decide whether to drink
the Potion themselves or give it to their Mount. Once used,
discard the token as normal but only remove the Wound or Guild
tokens from either the Hero or the Mount, but never both.)
CAMPAIGN
Scenario 1 then,
Scenario 2A or 2B then,
Scenario 3A or 3B then,
Scenario 4A or 4B then,
Scenarios 5 and 6
RULES SUMMARY
PLAYER TURN
Activate a Hero or Rest the Guild.
Hero Activation (in any order):
Movement (3 Movement Points to move 1 Space,
open/close door, or use Portal).
Attack (exhaust Attack card, roll Attack dice vs.
targets Defense).
Rest
Unexhaust cards (remove all Guild tokens from
Heroes and Mount).
Reorganize cards and Exploration tokens (not Death
Curse cards or Quest tokens).
Resurrect killed Heroes and Mount.
GUILD SETUP
Choose your Guild.
Choose or Draft 3 Heroes.
Get the 5 Starter Deck cards.
Choose 1 Mount.
MONSTER ACTIVATION
(controlled by player to the right of active player).
Guard Reaction (attack any Hero Close to them that
moves out of their Space or that makes an attack that
doesn’t target a Close Monster).
Payback Reaction (when attacked, may move and
attack Hero who attacked it).
Spawn (when the Spawn tile is full, roll 2 dice for each
Monster. If it matches a Spawn token in a free Space,
place gure; otherwise it’s out of the game).
QUESTS
Scenario is won by player who accomplishes
3 Quests, with at least 1 of them being PvE.
First Bonus (when each Quest is fullled for the rst
time, the Guild who does so gets a coin).
Reward cards (Hero who accomplishes a Quest
associated with a Reward card, gets it).
UPGRADE PHASE
Death Curse cards (remove old curses, each Hero gets
1 Death Curse card per Death token and keeps only the
highest card).
Upgrade cards (each player gets 6 cards from the deck
equivalent to the last played scenario, keeps 2 and passes the
rest to the left 2 times, then may purchase up to 3 cards).
Swap Mounts (a player may spend 3 coins to discard
their Mount and take a new one from the ones available
in the game box).
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