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PLAYER TURN
Activate a Hero or Rest the Guild.
Hero Activation (in any order):
Movement (3 Movement points to move 1 Space,
open/close door, use portal or reveal Brimstone card).
Attack (exhaust Attack card, roll Attack dice vs.
targets Defense).
Rest
Unexhaust cards (remove all Guild tokens).
Reorganize cards and Exploration tokens (not Death
Curse cards nor Quest tokens).
Resurrect killed Heroes.
GUILD SETUP
Choose your Guild.
Choose or Draft 3 Heroes.
Get the 5 Starter Deck cards.
OTHER RULES
Exploration tokens (an active Hero must pick up all
Exploration tokens in his Space if there are no Enemies there).
Damnation (may take after rolling; stays till next scenario).
Close (Melee attacks and other effects only affect Close
Characters, which must be in the same Space or in a Space
that shares an edge with it, as long as that is not blocked
by a wall or closed door).
Line of Sight (Ranged attacks need a clear LOS to
the target. Draw a line from the center of the active
Character’s Space to the center of the targets Space.
There’s LOS if that line does not cross a wall, closed door
or Blocked Space. Skimming a blocking corner is okay).
Full Space (a Space with two Characters, one of them
being an ally of the active Character. He may move and
shoot through the Space, but not end his Movement in it).
Blocked Space (a Space with two Enemies of the active
Character. He can’t move through nor shoot through the Space).
MONSTER ACTIVATION
(controlled by player to the right of active player).
Guard Reaction (attack any Hero Close to them that
moves out of his Space or that makes an attack that
doesn't target a Close Monster).
Payback Reaction (when attacked, may move and at-
tack Hero who attacked it).
Spawn (when the Spawn tile is full, roll 2 Attack dice for
each Monster. If it matches a Spawn token in a free Space,
place gure; otherwise it’s out of the game).
QUESTS
Scenario is won by player who accomplishes 3
Quests, with at least one of them being PvE.
First Bonus (when each Quest is fullled for the rst
time, the Guild who does it gets a coin).
Rewards (Guild who accomplishes a Quest associated
with a Reward card or Angel immediately gets it).
UPGRADE PHASE
Death Curse cards (remove old Curses, each Hero gets 1
Death Curse card per Death token and every 2 Damnation
and keeps only the highest card).
Upgrade cards (each player gets 6 cards from the deck
equivalent to the last scenario played, keeps 2 and passes the
rest to the left two times, then may purchase up to 3 cards).
Winner of the last scenario chooses the next scenario.
CAMPAIGN
First Circle: 1 Scenario
East OR West Second Circle: 2 Scenarios
Third Circle: 2 scenarios
Final Showdown
RULES SUMMARY
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