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PLAYING THE GAME
Mainframe
is played over a series of turns beginning with
the rst player and proceeding clockwise.
On a player’s turn, he may execute one of the available
generic programs, execute a unique program from his hand,
or discard the top card of the program stack to place an
access point token on any empty node.
Access point tokens and partitions have specic places on
the board that they can occupy. Access point tokens can be
placed on empty nodes, while partitions can be placed on
empty paths.
ACCESS POINT TOKENS
Access point tokens are double sided; the faceup side shows
the player’s runner portrait and the facedown side shows the
player’s runner icon While an access point token is faceup,
action cards can aect it; while an access point token is
facedown, that access point token is locked in place, and
action cards cannot aect it. At the end of the game, players
score points for each of their facedown access point tokens.
PARTITIONS
Partitions are placed on the board in order to create a zone,
which is a node or a group of adjacent nodes that is enclosed
by partitions. Access point tokens are placed on the board in
order to claim zones for the runner.
GENERIC PROGRAMS
Generic programs are available to all runners. At the start of
each turn, there are four generic programs available in the
program suite. When a generic program is executed, the card
is discarded and replaced by revealing a new program from
the stack.
To execute a generic program, the active player takes one
card from the program suite, performs the action indicated
on the card, and places it faceup in the discard pile next
to the program stack. Then he draws one card from the
program stack and places it faceup in the program suite so
that there are four generic programs available for the next
player’s turn. If a program is discarded from the program
suite, it is always replaced with the next generic program in
the stack.
A generic program allows a player to perform one of the
following actions:
Access Point Movement: Move one faceup
access point token to any empty space.
Access Point Swap: Swap the positions of any
two faceup access point tokens.
Partition Movement: Move one partition that is
not enclosing a zone to any empty path.
Free Partition Placement: Take two partitions
from the supply and individually place them in
any empty paths.
Limited Partition Placement: Take three
partitions from the supply and place them in
empty paths in the exact conguration shown
on the card.
ACCESS POINT PLACEMENT
Discard the top card of the program stack. Then take one
access point token from your supply and place it faceup in
any empty node.
UNIQUE PROGRAMS
Unique programs are only available to the runner to whom
they belong. At the start of the game, each runner has a
hand of three unique programs. When a unique program
is executed, the card is discarded into that runners unique
program discard pile and is not replaced. When a runners
hand is empty, he may only execute generic programs.
ZONES
A zone is a node or a group of adjacent nodes that is
enclosed by partitions. A partition cannot be placed to create
a zone without an access point token inside. After a zone has
Faceup
Access Point Token
Facedown
Access Point Token
Occupied Node
Occupied Path
Empty Node
Empty Path
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