700993
3
Zoom out
Zoom in
Previous page
1/16
Next page
3
clAn AReAs
Wildlings migrate from the Frostfangs
󲀂
to the clan areas.
ere are clan areas for 3 dierent clans (left to right in
illustration): ice river clan, cave people clan, and hornfoot
clan. Wildlings stay at camps
󲀂
in these clan areas until they
advance to the Wall due to a wildling roll
󲀂
.
When you reveal a wildling token
󲀂
, a wildling migrates
󲀂
from the Frostfangs to the clan area indicated on the token.
A wildling leaves a clan area when it advances
󲀂
from its
clan area to the Wall. is is triggered when a wildling die roll
depicts a trail
󲀂
connected to the wildlings clan area.
See Wildlings Advance
󲀂
for examples and more details.
cleARing
ere is a clearing north of each wall section. is is the space
that a wilding moves to when it advances
󲀂
out of a camp. A
wildling leaves a clearing when it is a climber
󲀂
, it is a giant
󲀂
, or it breaches the Wall
󲀂
.
See Wildlings Advance
󲀂
for
examples and more details.
climBeR
A climber is one of the 3 types of
wildlings. When a Climber wildling advances, it immediately
jumps over the Wall and blocks the rst unoccupied terrain hex
directly south of the wall section. is does not count as wall
breach
󲀂
for the purposes of ending the game
(see Ending the Game
󲀂
).
See Wildlings Advance
󲀂
for examples and
more details.
comBined tRAde/Build phAse
We introduced the separation of the trade and build phases in
order to make the sequence easier for beginners to learn.
We recommend experienced players ignore this separation.
Instead, use a combined trade/build phase. It creates much
more exible and uid play.
After rolling for resource production, you can trade and build
in any order (you can trade, build, trade again and build again,
etc.). You can even build a settlement and use its adjacent trade
route during the same turn.
D
development cARds
ere are 3 dierent kinds of development cards:
Ranger Patrol Cards
󲀂
, Progress Cards
󲀂
, and
Victory Point Cards
󲀂
.
When you buy a development card, take the top
card of the draw pile into your hand. Keep your
development cards hidden until you play them. is
keeps the other players in the dark.
You cannot trade, steal, or give away development
cards.
You may only play 1 development card during your
turn—either 1 ranger patrol card or 1 progress card.
You can play the card at any time, even before you
roll the dice. You may not, however, play a card that
you bought during the same turn.
Exception: If you buy a card and it is a victory
point card
󲀂
that brings you to 10 points, you
may immediately reveal this card (and all
other VP cards) and win the game.
You only reveal victory point cards
when the game is over—i.e., once you or
an opponent reaches 10+ victory points and
declares victory.
distAnce Rule
You may only build a settlement on an unoccupied intersection
󲀂
and only if none of the 3 adjacent intersections contains a
settlement or a keep.
Example: Red wants to build a new settlement. Red cannot
build on the intersections marked in red. He can only build at the
intersection marked in green.
© George R.R. Martin ®2017 FFG & Catan GmbH
1
V
ictory
P
oint
L
ongcLaw
© George R.R. Martin ®2017 FFG & Catan GmbH
D
irewoLf
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
w
arhorse
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
w
atchtower
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
D
ragongLass
1
V
ictory
P
oint
© George R.R. Martin ®2017 FFG & Catan GmbH
r
anger
P
atroL
Before or after your own
production roll, choose 1:
Move Tormund as if you
had rolled a “7”. OR
Take 1 wildling in the Gift
and return it to the Frostfangs
& take 1 resource from the
hex the wildling left.
© George R.R. Martin ®2017 FFG & Catan GmbH
Add 1 of your guards
to the Wall for free.
n
ew
r
ecruits
© George R.R. Martin ®2017 FFG & Catan GmbH
1
V
ictory
P
oint
L
ongcLaw
3


Need help? Post your question in this forum.

Forumrules


Report abuse

Libble takes abuse of its services very seriously. We're committed to dealing with such abuse according to the laws in your country of residence. When you submit a report, we'll investigate it and take the appropriate action. We'll get back to you only if we require additional details or have more information to share.

Product:

For example, Anti-Semitic content, racist content, or material that could result in a violent physical act.

For example, a credit card number, a personal identification number, or an unlisted home address. Note that email addresses and full names are not considered private information.

Forumrules

To achieve meaningful questions, we apply the following rules:

Register

Register getting emails for Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch at:


You will receive an email to register for one or both of the options.


Get your user manual by e-mail

Enter your email address to receive the manual of Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch in the language / languages: English as an attachment in your email.

The manual is 8,99 mb in size.

 

You will receive the manual in your email within minutes. If you have not received an email, then probably have entered the wrong email address or your mailbox is too full. In addition, it may be that your ISP may have a maximum size for emails to receive.

Others manual(s) of Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch

Gezelschapsspellen A Game of Thrones Catan - Brotherhood of the Watch User Manual - English - 8 pages


The manual is sent by email. Check your email

If you have not received an email with the manual within fifteen minutes, it may be that you have a entered a wrong email address or that your ISP has set a maximum size to receive email that is smaller than the size of the manual.

The email address you have provided is not correct.

Please check the email address and correct it.

Your question is posted on this page

Would you like to receive an email when new answers and questions are posted? Please enter your email address.



Info