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You serve as a shield against the darkness. You form the rear guards for the thrones of the south. You are the Nights Watch! You do not play
the Game of rones—you are the only thing that holds back the wildlings trying to migrate to the warmer southern lands. Because winter is
coming
You are recognized by your fellow brothers of the Nights Watch as a natural leader. You oversee a small cadre in their day-to-day duties.
It is your duty to insure that the defenses of the Wall are properly manned by guards. To accomplish this, you need to secure a steady supply of
resources that ow from the small settlements, fortied keeps, and roads in the Gift. If you do your job well, you will become the new Lord
Commander.
Important: e rules for Brotherhood of the Watch use all of the base rules, with the following changes:
the wall, the Gift, &
the wildlinGs
e board represents the region of northern Westeros that
contains the Wall and the Gift. e Wall protects the kingdoms
to the south and the gift of land that supports the guards on
that Wall. is board is made up of the terrain hexes of the Gift
and the frame pieces that hold those hexes together. e frame
has spaces for the clan areas, camps, trails, and clearings north
of the Wall.
e wildlings start the game in an area called the Frostfangs.
During play, certain actions (like building a settlement) trigger
wildling migration. Wildlings migrate from the Frostfangs to
the clan areas where they prepare themselves in camps. Later,
the wildlings follow a trail from the camps to a clearing at the
base of the Wall. When there are more wildlings in a clearing
than guards on the wall section defending against that clearing,
the wildlings breach the Wall to enter the Gift. If the camps in
a clan area get too crowded, the wildlings rush the Wall.
In the image of the game board below, we identify all of the
areas that are crucial to the movement of the wildlings. Black
arrows indicate specic areas. Blue arrows indicate the general
ow of wildling movement.
Brotherhood of the Watch Rules
COnstruCtinG the bOard
For your rst game of Brotherhood of the Watch, we suggest
that you use the “Standard Set-up for Brotherhood of the Watch
depicted on the back of this rule book.
First, assemble the frame. Second, create the Gift by placing
the terrain hexes into the frame—again as shown. Use all 21
terrain hexes in a 4-player game. Use 16 hexes in a 3-player
game. ird, place the number tokens on top of the designated
terrain hexes as shown.
Note: It can be a lot of fun (and challenging) to play with a
variable game board (with the terrain hexes arranged randomly).
You can change the board each game. is allows you to explore
new strategies. But always remember that, while you randomize
the terrain hexes, you do not randomize the number tokens. If you
want to use the variable set up, you can nd the guidelines in the
Rules Reference under Set-Up, Variable
󲀂
. Also look for useful
tips under Set-Up Phase
󲀂
.
The Frostfangs
4 Clearings
3 Clan Areas
6 Trails
numbered 1-8
Wall
Breach
Track
Tormund's
Camp
The Wall
made of
4 Wall Sections
Th e
Gift
5 Camps
per Clan Area
5 Guard Spaces
per Wall Section
5


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