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MOTHER OF DRAGONS
10
CREDITS
Expansion Design and Development: Jason Walden
Technical Writing: Adam Baker
Proofreading: Sean O’Leary
Board Game Manager: Andrew Fischer
Expansion Graphic Design: Caitlin Ginther and Duane Nichols
Graphic Design Manager: Christopher Hosch
Cover Art: Michael Komarck
Interior Art: Mark Behm, Leonardo Borazio, JB Casacop, Sebastian
Ciaffaglione, Emile Denis, Anthony Feliciano, Sebastian Giacobino, Joel
Hustak, Tomasz Jedruszek, Jason Jenicke, Aleksander Karcz, Drazenka
Kimpel, Romain Leguay, John Matson, Jacob Murray, Borja Pindado,
Paolo Puggioni, Jose Manuel Rey, Ryan Valle,
Magali Villeneuve, and Darek Zabrocki
Art Direction: Tim Flanders
Managing Art Director: Melissa Shetler
Sculpting: Bexley Andrajack
Sculpting Manager: Derrick Fuchs
Quality Assurance Coordinator: Zach Tewalthomas
Licensing Coordinators: Sherry Anisi and Long Moua
Licensing Manager: Simone Elliott
Production Management: Jason Beaudoin and Megan Duehn
Visual Creative Director: Brian Schomburg
Senior Product Manager: John Franz-Wichlacz
Senior Manager of Product Development: Chris Gerber
Executive Game Designer: Corey Konieczka
Publisher: Andrew Navaro
Playtesters: Adam Akers, Chris Akers, Tambra Akers, Tim Amundsen, John Atkinson,
Cindy and Ken Auger, Alejandro Ayneto, Daniel Bazan, Jason Beaudoin, Dane Beltrami,
Jorge Besteiro, Craig Bergeron, Tim Bierema, Matt Bradt, Frank Brooks, Amelia and
Andrew Buschena, Vincent Carle, James Cartwright, Andrew Chai, Danial Lovat Clarke,
Anthony Corrado, Francis Desforges, Gina and Robert Evans, Ryan Fitzharris, Eric
Foertsch, Eric Forster, Scott Forster, Bridget Franz, Peter Fu, Ángel Gavalda, Christian
Glanville, Kristen and Tyler Gustafson, Geoff Hankes, Ethan and Tricia Hanks, Clay
Hartman, Les Headley, Elizabeth and Robin Hildick, Grace Holdinghaus, Jeremy Hone,
Amin Javadi, Francis Jetté, Cassandra Keller, James Kniffen, Kalar Komarec, Christopher
Langland, Skyler and Tim Latshaw, Brian Lewis, Jamie Lewis, Benoit Lortie, Liya Ma,
Molly McKinney, Tim Murray, Annette Nepomuceno, Ian Osborn, Beatriz Palacio,
Brandon Perdue, Kimbul Picard, Betsy Probst, Mike Prower, Larry Rychly Jr, Kirill
Sakovich, Marc-Antoine St-Onge, John Stoke, Ryan Struckman, Regine and Jacob Tighe,
Ryan ompson, Sean Tidy, Tara Tomaino, Jeffrey Tran, and Nikki Valens
Special thanks to all of our beta testers!
© 2018 Fantasy Flight Games & George R.R. Martin. e names, descriptions, and
depictions applied to this game are derived from works by George R.R. Martin, and may
not be used or reused without his permission. Licensed by George R.R. Martin. A Game
of rones is a TM of George R.R. Martin. Fantasy Flight Supply is a TM of Fantasy
Flight Games. Fantasy Flight Games and the FFG logo are
®
of Fantasy Flight Games.
All rights reserved to their respective owners. Fantasy Flight Games is located at 1995
West County Road B2, Roseville, Minnesota, 55113, USA, 651-639-1905. Components
may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT
INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER.
ADDITIONAL RULES
is section lists additional rules and changes from the base
game of A Game of rones: e Board Game.
Sea Order Tokens
Each house receives three 
 . ese blue-hued
tokens function identically to
standard order tokens except they are
only resolveable in sea areas or ports
that have a ship. Before players begin
resolving orders (after the Messanger Raven would be used),
all sea order tokens that are on land areas are removed
without effect.
iron Bank order token
e
I B  
is a sea order
that players use to purchase a loan from the
Iron Bank of Braavos. During the “Resolve
Consolidate Power Order” step, a player can
choose to resolve this order to purchase a loan
from the Iron Bank of Braavos (see “e Iron Bank of Braavos”
on page 9). e Iron Bank order token can be raided, but does
not allow the raiding player to steal a power token (pillaging).
Improvement and Degradation
Effects in the game can now

areas, permanently
increasing their effectiveness. ese are indicated by the
placement of
  
. Any area with one of
these tokens is treated as having the matching
icon printed on the board. For example, when
resolving the “Supply” Westeros card, a player
counts all of the supply icons they have printed
in areas they control plus any supply
improvements (barrels) they have in those areas.
Effects can also

areas, permanently decreasing their
effectiveness. e reverse side of each improvement token
includes a

, which can be placed
over any of the icons on the map. If an icon on
the map has a degradation on top of it, that
icon is treated as if it is no longer there.
Gifting Power Tokens
Players can now freely gift power tokens to other players
at any time. When a player gifts power to another player, they
place a number of their power tokens into the power pool. en,
the receiver takes an equal number of their own tokens from the
power pool and places them amongst their available power.
Sea Order Tokens
Iron Bank
Order Token
10


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