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Sheep and cattle: each sheep is worth 2 points (3 points if
pregnant), each cattle is worth 3 points (4 points if pregnant).
Occupations: the value of your occupation cards is printed in
the top right corner. Only occupation cards in play count.
Silver: determine the total of silver in your supply. Silver on
your boards is worthless.
Final income: instead of paying out the income of the nal
round, you can write it down in the “Final Income” category of
the scoring pad.
The player who owns the “English Crown” special tile receives
2 additional points, regardless of whether it is in their supply or
on one of their boards.
Negative Points
From your total of positive points, subtract the negative points
for your boards and buildings, including your home board and
exploration boards as well as your sheds and houses.
Also, do not forget your Thing Penalties, if any (see “Phase 9:
Feast” on page 11).
It may occur that a player places goods tiles adjacent to each other
even though they were not allowed to do so. Correct the mistake
immediately when that happens. If you notice a mistake too late,
you can punish the culprit during the scoring with 1 Thing Penalty
for each wrongly placed pair of tiles. Here are 2 examples:
In the example on the left, a player has
placed three green goods in a row, so
there are two green-green pairs. This is
punishable by two Thing Penalties for a
total of -6 points.
In the example on the right, the mistake
is more severe. The three goods have
been placed such that any two of them
are adjacent to each other. So there
are three green-green pairs, which is
punishable by three Thing Penalties for
a total of -9 points.
the solo Game
In the solo game, use whichever side of the home board you like.
You will need a second set of Vikings of a different color.
Place 1 Viking (2 Vikings in the short game) of one color (here:
red) on round space 1 at the “Banquet Table”, and another
2 Vikings each on spaces 3, 5, and 7 (the latter only in the long
game).
Place 2 Vikings of the other color (here: yellow) each on round
spaces 2, 4, and 6.
Place 5 Vikings of the rst color (red) on the Thing Square,
and 5 Vikings (6 Vikings in the short game) of the other color
(yellow) on the “waiting space” of your home board.
Remove the remaining Viking of the second color from the
game. (In the short game, remove 1 Viking of the rst color
instead.)
Play the game as though it were a multiplayer game, taking one
turn after another. Since you do not have any opponents, leave the
Vikings from the previous round on the game action board, blocking
the action spaces. This is why you have Vikings of two colors.
Course of a Round:
Play the rst round as in the multiplayer game. In phase 12, do
not take any Vikings from the action board. Instead, move the 5
Vikings of the other color from the “waiting space” to the Thing
Square. In round 2, you receive 2 additional Vikings of the other
color. At the end of round 2, leave the Vikings you placed in round
2 on the action board and return the Vikings from the rst round to
your home board. Place these Vikings in round 3. Continue play
in this fashion until the nal round.
Notes on the Phases of a Round:
Once you are familiar with the solo game, you can skip phase 3.
If you would like to know which exploration boards are available
in any given round, check the appendix on page 15. It will also
tell you how big the reward for exploring a specic board is.
Always skip phase 6. (You have the privilege to always be the
rst player.)
In phase 12, you can look at the “Banquet Table” to see which
Vikings you must remove from the action board.
A nal score of 100 is considered a very good score for the solo game.
In the long game, you can get there with experience, but in the short
game this is rather difcult to achieve. If you like the challenge, be our
guest and beat it. (Due to the blocking Vikings, the solo game usually
has lower scores than the multiplayer game.)
If you like, you can look through the
light brown occupation cards and choose
one for the start of the game, instead of
drawing one at random. This way you can
explore specic aspects of the game.
In the solo game, I prefer to lay out more
mountain strips during setup than required.
I use a pencil to mark how many of those
mountain strips are available to me at each
time. This way I can go much quicker through
phase 11 and enjoy the game more.
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