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5. Channel Level Meters: These LEDs display the audio signal level of each channel, pre-
channel-fader.
6. Channel Fader: Use these faders to adjust each channel’s volume level.
7. Channel Cue: Press these buttons to send each channel’s pre-fader signal to the
headphones’ cue channel. Press more than one of these buttons at the same time to send
their channels’ signals to the cue channel simultaneously.
8. Filter Knob: Turn these knobs to adjust the filter applied to each channel. Turn the knob
counter-clockwise to apply a low-pass filter. Turn the knob clockwise to apply a high-pass filter.
9. Filter Button: Press this button to enable or disable the filters (controlled by the Filter
knobs) on all channels.
10. Sweep FX Knob: Turn these knobs to adjust the balance between the “wet” signal (the
sweep effect’s output signal) and “dry” signal (audio without sweep effects applied). Select
the center (12:00) position to select an entirely dry signal.
11. Sweep FX Button: Press one of these buttons to enable or disable an effect that you can
control with the Sweep FX knobs. Only one of these buttons can be enabled at a time.
Dub Echo: This effect is a brief echo. Starting from the center (12:00) position, turn a
Sweep FX knob counter-clockwise to decrease the length of the delay and increase
the feedback, or turn it clockwise to increase the length of the delay as well as the
feedback.
Noise: This effect adds noise to the signal. Starting from the center (12:00) position,
turn a Sweep FX knob counter-clockwise to add pink noise, or turn it clockwise to
add white noise.
Wash Out: This creates a transition effect. Turn a Sweep FX knob to its most
counter-clockwise (minimum) position to apply a 1-beat echo that will also mute the
channel’s normal audio signal, or turn it to its most clockwise (maximum) position to
apply a 1/2-beat echo.
Gate: This effect applies a time-based gate effect to the signal. Starting from the
center (12:00) position, turn a Sweep FX knob counter-clockwise to apply a gate
effect synchronized with the channel’s tempo, or turn it clockwise to do the same
thing with an added effect.
12. BPM FX Indicators: These lights will illuminate to indicate if a channel is selected and
being affected by the BPM effects module (when the FX Channel Assign knob is set to
Channel 1, 2
, 3, or 4).
13. Crossfader Assign: Routes the audio playing on the corresponding channel to either side
of the crossfader—A (left) or B (right)—or bypasses the crossfader and sends the audio
directly to the program mix—Thru (center).
14. Crossfader: Use this crossfader to mix between the active decks.
15. Crossfader Indicators: These lights will illuminate to indicate if a side of the crossfader is
selected and being affected by effects module (when the FX Channel Assign knob is set
to X-Fader A or B).
16. X Fader Contour: Turn this knob to adjust the slope of the crossfader. Turn the knob to
the left for a smooth fade (mixing) or to the right for a sharp cut (scratching). The center
position is a typical setting for club performances.
17. Ch Fader Contour: Turn this knob to adjust the slope of the channel faders. Turn the
knob to counter-clockwise to use a slope that rises “later” (closer to the top of the fader).
Turn it clockwise to use a slope that rises “earlier” (almost immediately after moving the
fader from its minimum position). The center position is a linear slope.
18. X Fader Start: Use this switch to enable or disable crossfader start. When enabled, you
can automatically start playback the SC5000 Prime units assigned to each side of the
crossfader by moving the crossfader toward that side.
6


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