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e hero board
At the start of play, each player selects his hero and the playing
materials in his color (dice, wooden disk, wooden cube). Not all
players have the same number of dice. e hero board displays the
special ability of each hero and the various display and storage spaces.
Except for the gold and gemstone areas, each storage space can have
only 1 token placed on it.
e wooden cube indicates how many points the hero can use when
ghting. At start of play, each hero has 1 strength point. One of his
two wooden disks indicates the number of dice he is allowed to ght
with (see the dice number to the le of the willpower points). Heroes
always start with 7 willpower points each. e warrior, for example, can
ght with 3 dice if he has 7 willpower points. If he loses a willpower point
and drops into the rst row, there are only two dice le for him to use.
At the top right is the rank of the hero. At 34, the wizard has the
highest rank, while the dwarf has the lowest at 7.
e heroes’ actions
e hero whose turn it is can choose between 2 options:
Move or ght
Each of these actions costs time on the time track. Fighting costs 1
hour per round, and moving costs 1 hour per game board space.
Note: In addition to these actions, a hero has various other options
available that he can also perform when it is not his turn and that will
not cost him any time on the time track (see page 4).
e “move” action
A hero can move as many spaces as he likes in his turn, as long as
he has enough hours le on the time track. Each game board space
that the hero enters costs him 1 hour on the time track. So for each
hour used, the heros time marker is advanced 1 position. e arrows
between the game board spaces have no signicance for the heroes
movement.
When a hero completes his movement on a space that has a fog
token lying on it, the token is activated and immediately carried out.
Example of a “move” turn: e wizard moves from space 9 to space 11,
which has a fog token lying on it. Because he moved 2 spaces, his time
marker is advanced 2 hours on the time track. He has to immediately
reveal the fog token and carry it out. en it is the next heros turn in a
clockwise direction.
Notes: e castle (space 0) can be entered and passed through like a
normal space from any adjacent space.
e river cannot be entered. It can only be crossed by using a bridge. e
bridges are not spaces, and are not counted as spaces when moving.
Any number of heroes may stop on any given space.
e “ght” action
e course of a battle
A hero who nds himself on a space with a creature may attack the
creature. e archer, or any hero with a bow, may also attack from an
adjacent space. If the hero moves onto that space during this turn, he
has to wait until his next turn to attack. Meanwhile, it will be the turn
of all the other heroes in clockwise order.
e heros attack:
1. In each battle round, the heros time marker is advanced 1 space on
the time track.
2. e hero always starts by rolling all the dice available to him (as
indicated at the le of the hero board next to his current willpower
points).
3. Next, he adds his current strength points to his highest roll. is
yields his battle value.
4. If the hero wants to use a “witchs brew” or medicinal herb token, he
must decide to do that immediately aer rolling. He is not allowed
to wait to see the creatures reaction.
Example showing how to calculate battle value: e warrior has 9
willpower points and therefore rolls 3 dice. Let’s say he rolls 4, 3, and 3.
He takes the highest die value (4) and adds his current strength points
(5) to derive a battle value of 9. If the hero is in possession of a helm, he
would instead add the two 3s to his strength points to get a battle value
of 11 (5 + 3 + 3).
e creatures reaction:
1. Before the battle, the strength and willpower points of the creature
are marked on the game boards creature display. e player to the
immediate le of the ghter rolls the dice for the creature using all
the dice available to him (see the le part of the creature display
next to the current willpower points). Gors, skrals, and trolls roll
with red dice; wardraks roll black dice.
2. e highest die value is what counts for the creature as well. For
creatures, though, identical dice always have their values added
together if it yields a higher total.
3. en, the creatures strength points are added to its highest die
value. is yields its battle value.
e dierence between the two battle values is deducted from the
willpower points of the defeated side. e archer can lose willpower
points even if he attacks from an adjacent space.
In the case of a draw, nothing happens.
If the creature and the hero still have willpower points, the battle
continues with the next battle round — unless the hero has no more
hours le on the time track, or he chooses to discontinue the battle.
e end of the battle
If the creature has no more willpower points, the hero wins the battle
and immediately receives his choice of gold or willpower points as
his reward. e size of the reward is indicated on the creature display
beneath the strength points of the defeated creature. e defeated
creature is placed on space 80, and the Narrator immediately
advances 1 space! If the hero has no more willpower points, he loses
the battle. He loses 1 strength point, assuming he still has more than
1. He also immediately receives 3 willpower points. en it is the next
player’s turn.
If the battle ends without a winner, the creature recovers. When it is
next attacked, it once again has all of its starting values (see creature
display).
Fighting together
If there is more than one hero standing on a space with a creature (or
the archer or a hero with a bow on an adjacent space), they can ght
together.
e hero whose turn it is invites the other heroes to battle. e time
markers of all the heroes participating in the collective battle are
advanced 1 hour.
e collective battle value is calculated by rst adding up the strength
points of all the participating heroes. en the hero who invited the
others rolls the dice, followed by all the other participating heroes
32
e Heroes
3


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